Atlas Dedicated Server Requirements
If you`re running a 5×5 from there, look at 25 servers. So ideally 12 to 24 cores + 25*6 GB of RAM. With this, you enter the hardware territory of the server (dual) CPU and high RAM. So, in terms of memory alone, you`ll need 150GB, while 200GB is probably safer as things spill over into the 4-6GB over time. Each grid has its own server, the requirements per grid/server are listed below: Method 1: Find your server hosted by survivalservers.com This guide will tell you what it takes for your own dedicated Atlas server to be up and running. I`m just asking for an idea of the construction, if not possible 5×5 (how isn`t that possible?) even smaller than 4×4. No one wants to take a WS/PC/server and spend money and get something afterwards that you can`t use for what you bought for the best method to get dedicated server game files is via SteamCMD. This will then download the entire game, once completion is complete, it`s time to set up the server configuration. I`ve never played Atlas before, but I guess the dedicated/non-dedicated server is similar to Arche? If so, mightn`t the hardware server be able to run a dedicated server without Ether? Create a Bat file in the pixarkserver folder where you downloaded the game files, such as start.bat you will see 1-2 servers per 2-3 GHz per core, the mileage will of course vary depending on the processor.
and 4 to 6 GB of RAM per server. You can also use a site like Atlas Servers to find a server in the list. ShooterGameBinariesWin64ShooterGameServer.exe Ocean?bIncreasePvPRespawnInterval=True? IncreasePvPRespawnIntervalBaseAmount=30? ServerX=0? ServerY=0? ServerAdminPassword=mypass? QueryPort=57561? Port=5761? RCONEnabled=true? RCONPort=28000? SeamlessIP= -log -server -NoBattlEye Please replace the following information: For each grid, you want 1 CPU + 3 GB of memory, provided that each grid hosts only 4 islands and only 1 connected player. You probably also want to reserve 1 core for the Redis server + 1 core for the operating system. So if you want a 5×5, you need a multi-socket server or multiple machines. In the folder that you set with steamcmd to install the above files, use the atlasserver folder where you downloaded the game files, Run Start.bat. My brother and I want to play on a private dedicated server. We want to use the whole 11×11 card, but I don`t want to mess with the 121 server grid configuration. We agree to play in Tether mode, be on the same grid and set the Tether spacing to 99. The problem the moment I disconnect, the non-dedicated server shuts down and it can`t join when I`m not around. I don`t want to run my game and leave it connected where I`m starving. So I thought of an idea.
I have a complete hardware server (128 GB RAM, 20 cores). How about buying another copy of the game and installing it on the server, and having the “server player” in God mode and just sitting in the house. This way, the server is always active. Once we have built a ship, I will bring the “server player” to the ship, so if we want to leave the net, do we just take the ship and move the “server player” with us? Basically, a dummy player who simply stays connected, in God mode, 24/7. You put it in the folder where you installed the server, in its subfolder: shootergamee.g. C:/MYSERVERshootergameOver time, we will modify the wiki to include more information and answer as many of your questions as possible. The LINUX server files are not yet online as we are working to solve some technical problems, we hope to make the server files available as soon as possible The Atlas Server Grid Editor is a project developed by Grapeshot Games that allows users to easily customize their server by generating custom JSON files. To calculate which hardware would be the best, it depends on how many people will be online, how many islands per network, how much they will build and load your server. Since even the 4 official grids per IP (server) go, you should wonder if a 5×5 would work on a single PC. In the editing project, the name of your server is the “display name” that people will see. The location of the saved folder depends heavily on how you host it. If you host with survivalservers.com, your storage location for stored data will look like this.
Ram is the killer. Launch 6GB per grid and expect ti to grow as players use things and build things. MAny well say you should get Intel i7, but they`re wrong, go with a Ryzen and get twice as many cores. It will only make a difference if all your cores are exhausted, and if you maximize all the cores on a Ryzen, the i7 is already melted, but the RAM is the thing, every sector of a grid is like running a single Ark server, not exactly, but you have the idea, so you want to run 25 Ark servers on one machine, Need a lot of RAM. Basically, you need 2 threads for each grid (4 CPU cores = 4 threads sometimes 8). 5×5 = 25 servers or 50 threads and 100 GB of RAM (min). (2) Dual Xeon Box (server) is what you need for a 5×5 or if you have a few PCs lying around, do what I did (spread it out on a bunch of potato boxes). Xeons typically provide about 12 threads per processor. 24 threads / 2 = 12 servers = 4×3 grids. You`ll likely see more than 350.00 (per server) or more (depending on server age) for two dual-processor Xeon servers, each with about 64GB of RAM.
Note: You can set the +force_install_dir parameter to the directory where you want to download the server. If you spent 30 seconds searching with smart criteria, you`d find hundreds, if not thousands, of places where minimal server seats were mentioned. But to make it easier for you to have 2 cores on 3 GHz and 4-6 GB of RAM per grid and NOT run in a single virtual machine. A small Ryzen 7 can barely handle 8 grids if it has 28 GB of RAM to back it up. If you really want a real performer, take a look at the older Dual x5690 cards and over 128GB of RAM. Light 24 grids and half the price! Then you will need the official server grid tool here: this project allows the user to set custom islands, design the map in the game and usually fully customize their Atlas experience, especially with cluster servers. Our i7 2nd Gen server with 16 GB ram is at 75% usage for 4 grids and commissioning takes about 380 seconds. It is slow but stable and hosts up to 20 people online at the same time (usage increases over time!). In comparison, the same server (for testing purposes before it goes live) runs on my gaming PC, i7 7700k with 32GB of RAM, smoothly at 35% usage (me and up to a friendly test). Just extrapolate. A full-time 5×5 grid would require 75GB or RAM to work properly. It can still run on less RAM, but that will likely depend on where the active gamers are.
If all players are on the same server, it can perform better than if it were spread across multiple servers, which will likely put a lot more strain on your processor. I run my servers on a 2.4GHz Xeon, and it works well (although I set the tick rate in the engine to 15.ini), but I also don`t run 25 rasters, I have a previous generation system running an i7-4790K processor, 16GB of RAM (2400), a Gforce 970 GPU, and an old 7200 RPM hard drive. I am able to run 5 servers (using the server tool created by ChromeSDK) and play on the same computer with the highest graphics settings without any problems. My bottlenecks are loading times (due to my old slow hard drive) which takes about 5-10 minutes to boot and all the RAM space. The processor itself sits at 20% or less, so that doesn`t really seem to be the problem. I`m just playing with another person, so more people can run the processor more. As others have already mentioned, each server seems to consume about 3 GB of RAM @16GB I was at my limit (I upgraded to 32 GB yesterday and I`m sitting at about 16 GB used). What about an older server running dual-processor Xeon processors, each with 4 cores (2.4 GHz) and 32 GB of RAM? If setting up your own server is too much work for you, then please consider renting a server from Citadel Servers – they have everything set up for you and offer more than 20 locations worldwide, I highly recommend them Please note that port forwarding may be required, by default the server uses port 7777 and 27015, each server grid uses unique ports and runs a separate process! You must unblock these ports in your firewall/router. start /high X:AtlasSrvShooterGameBinariesWin64ShooterGameServer.exe Ocean? ServerX=0? ServerY=0? AltSaveDirectoryName=00? ServerAdminPassword=123? MaxPlayers=30? ReservedPlayerSlots=25? QueryPort=57561? Port=5761? SeamlessIP=126.96.36.199 -log -server -NoBattlEye exit If you host an Atlas server locally, your directory will probably be similar, except it doesn`t have the numbers at the end. steamcommunity.com/games/834910/announcements/detail/1701696770555409959. In this section, we set the configuration options and some basic command-line parameters that you are crazy millennial simply because someone added more specific information that you may not have known? start /wait /high X:AtlasSrvsteamcmdsteamcmd.exe ^ +anonymous login ^ +force_install_dir X:AtlasSrv ^ +app_update 1006030 validate ^ +quit Copyright 2021 Grapeshot Games.
All rights reserved. Powered by Invision Community It`s All Done! You can now play the full 2×2 grid in the game! OR (if you have money literally flowing from your Orafic) Where should I put the ServerGrid.Json file after exporting it? You can now run in-game admin commands. For a complete list of commands, see atlas Admin Server commands I use an i-5 (gen2) 16 GB of RAM and 4 grids will break the CPU 100%. 3 grids = 75-80% CPU usage. I divide a 3×3 between several machines NOTE: Forward all these ports on your router so you can connect! If you work for another hosting company, you should contact them to get information about the location of the stored data. Change the settings if necessary, for example, change the maximum number of players to the desired maximum players. Edit ServerAdminPassword for adminrcon purposes. I was looking for a CPU on an AMD Ryzen 7, are they good at it? or is i7 better? The first step is to recover the files for the game, this is done via SteamCMD.